![]() I meant to say that it's worth checking if we can swap the files among each other. It's far more likely to see the game picked apart completely and things modded in - but that's a while off until the files are decrypted (if it happens, it's beyond me at the moment.) Sony likes to use their own formats as you just mentioned. I don't actually have any hope for swapping directly from the console games. Until we can decrypt these files no work can really be done for modding sake. We cannot swap the current files as they are now as most files are either in nu3ds(for cutscenes and bgms on the vita) and sony's ATRAC9. This is basically the same format as the vita's structure was in when I worked with the vita undub except basically impossible to decrypt at the moment. The gameplay voices are most likely in the bin/data qpck files in the main directory(note their size). is14 is an encrypted format not sure if I can actually get anything from those. First thing to check is if we can swap them around without much trouble. ![]() ![]() You can take a look at the voice directory as is right now.Īll the files are in some *.is14 format, which I never heard of before. Originally posted by Misaki Ki:Looking at the game files, everything is presented fairly clearly. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |